Post by Maid In Misery on Jan 11, 2015 10:24:36 GMT -5
Angels { Immortal }
Angels were a rare supernatural that only came down when Humanity needed them most. Which seems to be why so many are floating about the area of Salem as the whispers are becoming much more, then simple words. Even so, Angels haven't been down to earth in quite sometime and can be seen as "odd" when it comes to the modern life of Salem. Of course Angels hold great powers and some are equipped with a blade that can send a demon back to Hell in one swipe. Sadly, not all Angels have the blade as the blade is only given to those who are higher up in the chain of command.
Angels are on the side of good, but some can stray from the path. Like Lucifer, they can become Fallen Angels, but these sorts of angels are quite rare.
{ Powers } *Not all Angels have the powers listed below. Choose carefully.*
{ Status } Angels - Open Fallen Angels - Store Bought
Demons { Immortal }
Demons have only roamed the earth when created by Lucifer towards the start of creation. Normally, Demons are hunted by Hunters who do to protect Humanity, but Angels are starting to come into play with destroying their kind. Like Angels, and almost every Supernatural being, demons have assorted powers as well that can make them powerful as an Angel or below average. Not only that, but demons are unique as their kind has many variations from ones who collect souls for a living to ones who are set to watching the world burn, but all demons have one thing in common. They have lost their souls a long time ago, and by default will not bare any humanity.
{ Powers } *Not all Demons have the powers listed below. Choose carefully.*
Familiars are enchanted creatures who will follow and guide new witches/warlocks as they learn their craft. Of course, once these witches/warlocks have learned their craft, then the Familiar will leave and find their new charge. If the Familiar has been doing a good job with training new witches/warlock and has met the requirement of training three, then they may be granted the gift of human life. Once human, they live the full life expectancy of a human. Of those Familiars who do not want to change human, then they only live as long as the animal they are.
Familiars can take on the form of most common house pets such as a dog to a cat.
{ Powers }
Sensing Evil - Enhanced Agility
{ Status } Familiars - Open
Ghost { Immortal }
Ghosts are humans who cannot pass to Heaven or Hell as they are stuck in the between due to their emotions and or unfinished business that remains on Earth. Most unfinished business varies from ghost, but some examples would be saying goodbye to a loved one or having their murderer receive justice for the crimes they have committed. Whatever the reason, it is wise for most humans and supernatural beings to stay away as Ghost are not something to take lightly.
{ Powers } *Not all Ghosts have the powers listed below. Choose carefully.*
Teleportation - Telekinesis - Fear Inducement Invisibility - Possession
{ Status } Ghosts - Open
Ghouls { Immortal }
Ghouls are the ones who lurk around graveyard and feed on the flesh of the deceased. Like Shifters in a way, they have two forms such as their "ghoul" form to the human form that helps them blend into society. Yet, there is an uncommon trait that has been floating about where Ghouls will start to feed on the flesh of the living.
Kitsunes hail from Japanese legends and can be seen as a type of Shapeshifter, but Kitsunes can only transform into a fox. Depending on the age, and knowledge of the Kitsune determines how many tails they have as the more tail a Kitsune has, then the more powerful the Kitsune is. Of course, Kitsune can only have up to nine tails. Even so, these little foxes are known as the tricksters of the Supernatural world and they tend to like to pull pranks. Yet, there are a few who go to the extreme and try to turn the pranks into something quite harmful. These Kitsunes have become "corrupt" and their coats will change from orange to black.
{ Status } Kitsunes - Open Corrupt Kitsunes - Store Bought
Human { Normal Aging - 80/90 Years }
Mortals. Food. Much doesn't need to be said about man kind as they are seen as the weak links in the chain. They hold no powers and are often the main food source for some. Of course, it is possible for mortals to gain powers, but can only gain them with the magic from Witches/Warlock. Even so, without the help of Witches/Warlocks, then mortals are pretty much at the bottom of the food chain.
{ Powers }
None.
{ Status } Humans - Open
Hunters { Normal Aging - 80/90 Years }
Hunters are mortals who know the existence of the Supernatural community and will stop at nothing until the whole community is dead. Of course. some hunters know that not all Supernaturals are evil, but some do not see it in that light. Even so, one must know that a life of a hunter is not easy. They often end up dying early or become disable as mere mortals weren't made to fight Supernatural beings.
{ Powers }
None.
{ Status } Hunters - Open
Mermaids { Slow Aging - 1000/4500 years }
Mermaids are the creatures who dwell in the salty seas where ancient pirates often spoke of seeing their fins in the water. Even so, Mermaids have developed or change where they can now stand being on land for a certain amount of time before they must return to the sea. Typically, Mermaids are shown to be beautiful, and curious creatures who don't seem to have a plan to cause harm upon anyone. In fact, they seem to enjoy most sea and land creatures including humans.
{ Powers }
Immortality - Telepathy - Hypothesis Telling the Future
{ Status } Mermaids - Open
Reapers { Immortal }
Reapers roam the Earth collecting souls and choosing whether to bring them to Heaven or Hell. Of course, the only exception would be those who have unfinished business in which the reapers can't seem to collect them. Yet, Reapers before modern times would have only allowed those near death to see them, but since hunters aren't really looking for them, they have started to roam allowing humans. Finally, reapers can also be controlled by black magic in which they must serve their "owner" until the spell wears off in which they will take the soul of whom has been controlling them.
{ Powers } Collecting Souls - Stopping Time - Alter Human Perception of Themselves Teleport
{ Status } Reapers - Open
Rugarus { Normal Aging - 80/90 Years }
Rugarus are humans who sometime in their life start to take on qualities known as "zombies" which can only be passed down in genetics. Typically, the stages start from the person eating a lot before starting to crave raw meat which will, then transfer over to human flesh. The urge to eat flesh will grow to the point that they can become mindless like a "zombie" until they can crave their hunger. Sadly, once human flash has been consumed, then they will never be able to return to their former-selves. Most of the time, rugarus are main targets on hunters.
{ Powers } Super Strength - Speed - Flesh Eating
{ Status } Rugarus - Open
XII. Shifters { Normal Aging - Live between 80 to 90 years because they are still humans in a way. } Shifters are humans who can shift into certain animals, and can have (3) animals to choose from only if they have been on the earth long enough. Not only that, but to become a shifter means that genetics should be in play as shifters only come from parents who are shifters. Even so, shifters are the most common type of Supernatural, an often times are easier to find by hunters. It's unknown why, but shifters have to be extra careful unlike the other supernaturals when tend to blend right in.
Shapeshifting - Speed - Strength Charactherstics of Shifting Animals (Ex: If the shifter turns into a Border Collie then they may have an urge to herd or have high intellgence levels.)
Shifters are open to members unless too many roam the earth, but all shifters start out with one to two animals. *To gain one more, members can purchase them in the shop*
XIII. Sirens { Slow Aging - Like Mermaids, Sirens can live between 1000 to 4500 years } Sirens before modern times lived in the sea where they would lure sailors into traps and have them killed because they were too busy trying to located the sound of their voice. Yet, since times have changed, Sirens have changed as well and now have two forms. The first form is that of their true appearance, and the second is the form of a beautiful human that has anyone falling to their will. Under the sirens spell, the person will do anything that the sirens ask of them no matter what the task may be. Even killing themselves for the siren if that pleases them.
Shapeshifting - Attraction - Control
Sirens are open to members unless too many roam the earth.
XIV. Vampires { Immortal - Unless killed by a hunter, vampires are an undead sort of creature and so will live until killed once again } Vampires drink the blood of humans, and come out to play during the night, but they may also come out during the day for a set period of time before they start to burn from the sun's ray. Of course, little information is known, but vampires tend to travel in "nests" which have eight to ten people with a mate or without. Of course, they have a counter part who doesn't enjoy drinking the blood of mortals, and so they drink the blood of animals instead, but it comes at a price.
Super strength - Super agility - Super Senses Fangs
Vampires are open to members unless too many roam the earth. Vegan Vampires are only open for purchase in the shop.
XV. Werewolves { Normal Aging - Werewolves have a normal aging process like shifters and live between 80 to 90 years } Werewolves were normal humans who have been bitten by another werewolf, and by every full moon turn into their wolf forms. During transformation, most of the time they go off and feed on humans for their flesh, but occurrence happen where some have learned to fight off the animal instinct to the point that when they change, they act completely normal, but this trait is very rare.
Werewolves are open to members unless too many roam the earth. Controlled werewolves are only open for purchase in the shop.
XVI. Witches / Warlocks { Normal Aging - Witches / Warlocks are still human and so live between 80 to 90 years. } A Witch/Warlock if a person who has the power to effect change by witchcraft and or magical means. Oftentimes, there are two ways for one to become a witch, and that would be to trade their souls to a demon or to be born in a family of Witches/Warlocks. Of course, Witches are often females, while males are Warlocks. Both are quite common in the world, but are hard to spot as they are normal humans in a way.
Of course, as for powers. Those born witches oftentimes will develop a special power of sorts. For those wishing to make a Witch/Warlock who was born into a family then you must pick (1) power from [Here!] *Please note that some powers may not be accepted as they seem to 'God-like' or unfair*
Spell Casting - Magic Potions/Brews
Witches/Warlocks are open to members unless too many roam the earth. Those born into being a Witch/Warlock and want an additional power can be purchased from the store.
Last Edit: Mar 21, 2015 23:30:53 GMT -5 by Maid In Misery
Welcome to the scenic town of Salem, Michigan where our story takes the stage. It’s the year 2016, a date not quite far for us to be unable to imagine. Whispers of rebellion are starting to shake the supernatural world, hunters are loading their pistols while the humans are nearly wetting themselves in fear. Each side has their finger on the trigger, itchy and waiting for the other to strike to set off this war. Which side will you choose or how will your story unfold? That, my friend, is left to the wiles of time unless you think you can play your cards right…. But only in the end will they truly be revealed.
Another Supernatural Roleplay was created by Maidinmisery. Content is copyrighted to Another Supernatual Roleplay unless otherwise stated. The skin is created by Wolf of Gangnam Style. The board and thread remodel is by Kagney.
Banner Image Credit.